We must change it by conquering a port and extending it with a proper shipyard! A fundamental principle of EU4 Ideas is to not pick any military ideas in the first three idea groups because military technologies are more important than military ideas. Ketilsen Sep 12, 2017 Jump to latest Follow Reply Forums Games Europa Universalis IV STOP! Rebalancing Concentrate Development, Institutions, and More, State of the game, metrics and future plans, Europa Universalis IV: Origins Immersion Pack Releases on November 11, https://eu4.paradoxwikis.com/index.php?title=Origins&oldid=144195, Play - Fixed some missing claims in the Venetian mission tree . I'd say you'd do well off going with Religious, as you still need to expand a LOT to get more powerful to stand up against Mamluks and Ottomans, and the massive amounts of Diplo points you are going to save with Deus vult is points you can spend on improving your provinces for extra cash. The war score reduction if stacked with diplomatic ideas arguably lets you expand faster than ccr reduction, especially if you are only making territorial cores. Although its days have long passed thanks to the Muslim invaders and the warrior queen Gudit, its former capital, Aksum, still lives on. Reddit and its partners use cookies and similar technologies to provide you with a better experience. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Rewrite history in a new immersion pack focusing on the empires of Africa. Our realm is religiously split between the Copts, the Jews and the Muslims. These professional soldiers, once originally appointed by the Negusa Nagast himself, serve as the backbone of our military and ensure the peace in our remote provinces. Eu4 Ethiopian guide - Expansion, Ideas, and events! I am the walrus; Yesterday at 08:52 . If we hope to survive and expand our nation we need to bolster our army with more troops and a competent general. Especially the coastline of areas which are today now associated with Yemen. Especially their technological achievements in the military left our merchants highly impressed, and our nation worried. This is more the case in earlier parts of the game, where each level of military technology differences increase the damage you do to enemy in combat significantly. The combination of Orthodox with Religion is very strong. Also adds the noble wa regiments. If we want to maintain a religious unity we need to find a compromise for both groups. I wanted to get the Coptic & Ethiopia achievements in my campaign, and I wanted to do so by standing toe-to-toe with the Ottomans when they came for Africa, so I went for Defensive first. Create an account to follow your favorite communities and start taking part in conversations. Once you acquire the wealth of that region, your middle-eastern rivals will look a lot more manageable. Summary: Valve Corporation. The Arkumsite Empire once held territories in South Arabia in the 3rd century. It also has two hard achievements to get! New comments cannot be posted and votes cannot be cast. Learning how to quickly build an economy and conquer continually at a steady pace while avoiding coalitions and generating a sufficient amount of mana to not fall behind while doing so is important. - YouTube A quick guide on how to play Ethiopia!If you enjoyed this video, please like, subscribe, or follow on twitter and. Some people even call it The Bill Gates of Africa. Some people even call it The Bill Gates of Africa. Its aimed towards more intermediate level players. We should liberate it from its incompetent owner and turn the people there back to the true faith. After those three are out of the way Humanist is great, Economics helps with inflation reduction, offensive finishes wars faster but defensive really plays well into Ethiopia and Coptic. I prefer Ethiopia's colour, and Ethiopian ideas are better for conquest and conversion. This fracturing would last well past Eu4's timeframe until Tewodros II restored order. This disaster in Eu4 will mainly be built for the AI, as it is designed to be particularly nasty. 40k Mordian Outskirts 7048. But now we have a new dynasty on the throne! Malvastor Dec 18, 2021 @ 7:17am Generally speaking the best idea sets are considered to be Administrative and Diplomatic, then one of Religious or Humanist (depending on if you want to convert provinces or live and let live; Religious also gives you a fantastic CB, especially for Ethiopia), and probably Trade and/or Influence. It connected the Roman Empire with the riches of India, which allowed the Romans to enjoy Indian goods without having the trouble to deal with the Persians. Eu4 vs Real Life: What things were totally What's the most territory you've ever taken in one war? Lovely soothing blue colour all over the political map. After that you can destory mamluks and their allies. Missions Expanded DD 06. We must reform the government and centralize the power if we want our empire to survive. Until you can field around 50k troops including any vassals you have I would not 1v1 the malmuks. All provinces in the Horn of Africa region: All provinces in the Horn of Africa region are owned by. While the principle of the itinerant capital has shown its effectiveness in keeping an area under control, it has also shown how decentralized - how powerless - the state actually is. 4) Trade. Religious or Humanism second, Exploration third, Offensive fourth. But due to the long distances and the complications caused by the Mamluks, none of the Europeans could hold the contact with us permanently. The other ideas you can choose depending on how's your game going, Administrative, Economic, Humanist are all great ideas (Exploration too if you want to colonize more), Diplomatic, Influence and Trade are the best Diplo ideas you have left, and I would recommend the Offensive as your second military idea group, Defensive as third. Questions, Paradox Ethiopia gains a core on the following provinces: Ethiopia gains a permanent claim on the following provinces: Please help with verifying or updating this section. Ethiopia is one of the most interesting nations in Africa. Your only frustration will be the slow pace of getting technologically advanced because you are used to 400 monarch points cost by playing as westernized countries. When the Mamluks are involved in a war, or after you have secured your path to the south (in the 1470s/80s) you can grab Alexandria and then easily explore Europe to find allies against the Ottomans and potential PUs. While colonizing you want to work your way south and take out Kiliwa early as most of the time they blob and are rich enough to build lost of annoying forts. In order to ensure a permanent contact with our Christian brothers and sisters, it is critical that we have a functional fleet. I forced PUs on Austria, Poland and Portugal but they weren't really necessary. With a bonus to enemy attrition and fort defense, this idea group is a great way to enable successful defensive strategies, such as hiding out behind powerful forts and descending on unsuspecting enemy armies. The colonists will allow you to create a land-bridge into the Katsina, Kongo, and Great Lakes trade nodes for easy and profitable African conquests. Getting advice from others is crucial too. It was announced on 2021-10-19[1] and was released alongside patch 1.32 on 2021-11-11. The neighboring province of Dembiya is also Jewish. Very impressive run. COOKIE TIME We use cookies (sadly not the edible ones) to personalise content and ads, to provide social media features and to analyse our traffic. While spending 400 point to unlock the idea? Is it normal for the 100 years war to be this one-sided? Interactive corporate website, Game balance changes, script debt, and open beta, AI improvements and changes to land combat, Announcement on game balance changes for patch 1.33, New achievements, balance, and performance discussion, New mechanics for Judaism and new missions, events, and content for sub-Saharan African nations, Various balance changes regarding content shown in previous developer diaries, Mission trees and events for Kilwa and Mutapa, new formable nations in Africa and one in the Middle East, new estate privileges for Fetishist, Muslim, and Christian nations, Fifty-two new monuments, with an example for every continent, Mission tree and events for Kongo, mission tree and national ideas for Adal, terrain and climate changes for the Horn of Africa, and Cawa units and estate changes for Ethiopia, Changes on how institutions work, balance changes for Catholic Curia powers, concentrate development, favors, migration cooldowns, and a new native tribes reform, Mission trees, mechanics, and events for Ajuuraan and Ethiopia. Hidden effect: Ethiopia gains a permanent claim on all provinces of the following areas: Trigger country event Establishment of a Permanent Capital. The main goal of Ethiopia is to become strong enough that the Ottomans don't want to declare war on you, and rich enough that you can hire as many mercs as possible. As for ideas, I'm a big believer in Exploration for Ethiopia. The rest of the group sucks, but that's okay. The Horn of Africa houses many old kingdoms. "The AI is programmed to counter the player" 6 provinces Press J to jump to the feed. File size: 1.13 MB. 2019, No DD today + 1.33 Open Beta feedback update. Should I focus on the African coast until im strong enough for the mamluks, or maybe go into the Arabian peninsula? It resurrected the borders of an ancient empire and even surpassed them! Thanks to its location, it allowed Aksum to become the major power of the Red Sea. Iirc being coptic gives extra conversion already, and by conquering the holy cities I had more than enough missionaries. Potential rivals exist at the southern borders of our great [Root.GovernmentName]. While our religion and culture is the most important aspect of our civilization. Our realm is surrounded by infidels and enemies of the [Root.GovernmentName]. Going religious is always a solid choice. The Kingdom of Ennarea is a sad excuse for a state and might only end up as a reinforcement of the eastern, Fetishist barbarians. Here's a guide for playing Ethiopia in EU4. Don't nerf blobbing, create alternatives to blobbing: I always pick admin first when I want to blob. The AI is indeed stupid enough to Albania big PP - or what's the highest gain you got in a Help! We should take precaution and conquer them before they become a real threat to [Root.GetName]. Actually depending on your MP situation, you could even pick Exploration 2nd. Have fun!Mods used: Graphical Map Improvements, Stellaris UI FontDiscord - https://discordapp.com/invite/hXkJTJAText guides - https://www.eu4guides.comPatreon - https://www.patreon.com/RadioresFollow me on Twitter- https://twitter.com/theradioresFollow me on Twitch- https://www.twitch.tv/Radiores Press question mark to learn the rest of the keyboard shortcuts. It seems to be less useful now, with colonies being stuck at 50% autonomy but its still good. I'd go exploration first and push south towards Zanzibar. Ever since the times of the great Negusa Nagast Dawit the I, our [Root.GovernmentName] had contact with the Europeans. One, which deserves the title of 'King of all Kings' and as such we will reconquer the territories of our fallen predecessor - starting with the unification of the tribes! This is my second WC, first was done as Oirat. The most territory you 've ever taken in one war Tewodros II restored.! 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