Getting Started: Grab a few control cards. Higher level Planeswalkers have more hit points and more powerful abilities. Outside of Legacy, cards that convert mana along with control cards. - Ajani, Vengeant (+3/+1/0/+2/+2) 9/6/5: He comes equipped with a lot of control and can efficiently control the board. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. Medium, Slightly Card Reliant, Strong Abilities, Flexible. - Vivien Reid (+2/+2/0/0/+5) 8/5/6: With the right creature cards, Vivien is unstoppable. These planeswalkers have decent mechanics, but rely heavily on card choices and specific strategies. 3. Flexible planeswalkers have abilities that complement either play style, and can be taken either direction without compromising their kit. He's also quite easily to use as is. His reliance on getting good cards, though, is what keeps him from Tier 1. Relies on old mechanics. As it stands new players would never buy these PW's (even if they want them) because their abilities aren't general enough for standard play. He's also quite easily to use as is. Fast, Independent, Strong Abilities, Creature Driven. link to download the tier list image: https://tiermaker.com/list/video-games/mtgpq-mono-color-planeswalker-tier-list-1358809/1824812Support the channel on Patreon:patreon.com/nalthazarJoin my Community Discord:https://discord.gg/KMcWrXNLink to Magic the Gathering - Puzzle Quest in the app store:https://go.onelink.me/1802098126/1109a1900:00 - Intro1:00 - PW Tier Changes13:08 - Basri Ket15:05 - Chandra Heart of Fire16:34 - Chandra Ignited19:30 - Ellywick Tumblestrum21:45 - Garruk Unleashed23:48 - Grand Master of Flowers26:32 - Jace Mirror Mage29:37 - Jeska Thrice Reborn32:12 - Liliana Waker of the Dead35:02 - Liliana Master of Death36:46 - Lolth Spider Queen39:29 - Lukka Wayward Bonder42:20 - Mordenkainen42:34 - Professor Onyx47:29 - Serra the Benevolent51:10 - Teferi Master of Time53:32 - Tyvar Kell54:56 - Wrenn and Seven57:24 - Zariel Archduke of Avernus59:31 - Closing Thoughts and Conclusion He can effectively go creatureless if you have ways of quickly destroying a lot of supports. Medium, Very Card Reliant, Medium Abilities, Flexible. They clearly made Tevesh Szat, Doom of Fools to be a commander. Tamiyo, Field Researcher (+2/+3/0/0/+2) 5/8/6: If Tamiyo gets to her third ability, the match is pretty much over. A final note: I'm certain that many reading this list will probably find a few classifications they don't agree with. Generally, the more colors a Planeswalker has affinity with, the more expensive they are to purchase and level up. Getting Started: Look for particularly nasty white supports that help control the board like Seal Away, Suppression Bonds, Sphinx's Decree, and Ixalan's Binding. Fast, Card Reliant, Strong Abilities, Flexible. After that, you're home free. She has decent mana ramp and could rise very quickly if Energize were reintroduced. Medium, Independent, Strong Abilities, Flexible. They allow you to play powerful decks without straining your color mastery. The listed mana bonuses, deck limits and health are given for planeswalkers at their maximum level. Medium, Card Reliant, Medium Abilities, Creature Driven. Planeswalker Details. - Vraska, Golgari Queen (0/0/+4/0/+4) 8/6/5: I know this is a bit of an unpopular opinion, but despite the fact that her third ability can be effectively abused, her whole kit is based around getting the match to go long, which doesn't hold up well against strong opponents. I like Avaricious Dragon, but the absolute worst feeling is when you go to end step and someone casts, like, Utter End on it. Medium, Independent, Medium Abilities, Flexible. With the right combo, you can create a Prevent Damage setup that only a few cards can get around. Getting Started: Look for powerful direct damage spells, supports that help you draw/enhance damage. Relies on old mechanics. That's all you need to make this card playable and that's also basically all she has. For those of you who have no clue who I am (should be most of you), I have been playing paper magic for 15+ years and I've been playing MTGPQ since a month after it's release. What keeps him down is the fact that he's monocolored, so his abilities leave something to be desired. Fast, Slightly Card Reliant, Strong Abilities, Flexible. If you have a strong Ixalan/Rivals of Ixalan collection (especially with Enrage) she's more of a Tier 2 planeswalker currently. - Ajani, Vengeant (W / R) (+3/+1/0/+2/+2) 9/6/5: He comes equipped with a lot of control and can efficiently control the board. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. - Chandra, Torch of Defiance (R) (0/0/+4/+5/0) 5/6/5: Back when Energize was a viable mechanic, this iteration of Chandra was quite powerful--she could get rid of Energized gems and do substantial damage at the same time. Over, Under, or Just Right? Getting Started: Look for dragons and cards that combo with dragons. Her third ability is overpowered in Legacy, but can still be ridiculous in Standard if used correctly. Getting Started: To capitalize on her mechanics, you want cards that have Activate abilities, or can trigger them (destroying gems, converting gems, etc.). Oktagon, from their first set of Ixalan, made a uniform system for PW leveling. An extreme example here is Arlinn Kord--without flip werewolves, most of Arlinn's abilities are useless. Medium planeswalkers might take a little effort to get started, either due to poor mana gains or a reliance on certain abilities to come online (Vraska is a good example of medium, since she might take a few turns to get started with her mana gains, but has access to an effective ability fairly quickly). Fast, Independent, Strong Abilities, Creature Driven. Over, Under, or Just Right? Ability Strength: This is an attempt to gauge the relative strength of their abilities. Getting Started: Throw in control cards (return to hand, drain mana, increase cost, exile creatures/supports, disable creatures) and some decent creatures. Getting Started: Look for Ally creatures from the Zendikar block. Same as last time, if you want to know what changed in the 203 'walkers we're not talking about, there is an Odds and Ends companion post! Narset, Parter of Veils. - Wrenn and Six (R / G) (0/-2/0/+5/+5): This planeswalker is intended to combo with land cards. Come here to discuss Planeswalkers' abilities, decks, and strategies in their official discussion threads! Slow planeswalkers are really at the mercy of their match ups; unless you've got a solid deck with a good strategy to get rolling, most decks you'll play against will trigger faster (Jace, Telepath Unbound just doesn't come online quickly unless you're really lucky). - Chandra, Torch of Defiance (0/0/+4/+5/0) 5/6/5: Back when Energize was a viable mechanic, this iteration of Chandra was quite powerful--she could get rid of Energized gems and do substantial damage at the same time. Honestly, the only thing I'm not into here is the +1, and even that's not awful. Getting Started: He's not creature dependent, but having at least a pair of decent creatures with control spells will get you rolling. They have great mana bonuses and embody the mechanics of their element. You don't actually need the direct damage spells (thank you third ability), it just makes matches end quicker. You don't actually need the direct damage spells (thank you third ability), it just makes matches end quicker. Outside of blocks that use Energize, he's not that great. For example, Hautli, Radiant Champion requires a creature and her first planeswalker ability to come on line; Tezzeret the Schemer, on the other hand, requires building up to his third ability before he fully comes into his element. Getting Started: Throw creatures into your deck. Ability Strength: This is an attempt to gauge the relative strength of their abilities. Medium, Card Reliant, Fairly Strong Abilities, Creature Driven. Getting Started: hints. Medium-Fast, Slightly Card Reliant, Strong Abilities, Flexible. Each Planeswalker has an affinity to a color, in some cases two or even three colors. Using a tier list allows you to group similar ranked items together and it's quick and easy to create a tier list. - Jace, Telepath Unbound (U) (+1/+3/+1/0/0) 8/10/8: His abilities are good at delaying the inevitable, but he just doesn't have the tools he needs to be viable. Medium, Independent, Medium Abilities, Flexible. - Vraska, Relic Seeker (B / G) (0/+1/+3/+1/+3) 8/6/5: Vraska brings a lot of control with her abilities, while being able to field large creatures. - Liliana, Death's Majesty (B) (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. Medium, Card Reliant, Strong Abilities, Creatureless. - Liliana, Defiant Necromancer (B) (0/+1/+3/+1/0) 9/10/8: What makes this basic planeswalker better than the others is that her discard mechanics are relevant even at top levels of competition. . Medium, Slightly Card Reliant, Strong Abilities, Flexible. Getting Started: Find black creatures that have ETB (enter the battlefield) or destroy effects. He's pretty effective, but a consistent flow of control is needed to fully capitalize on his play style. For example, although cards that trigger activates by destroying gems would be useful for Elspeth, she has built in activate destruction; otherwise, her mana bonuses are solid enough that she can field expensive cards without too much difficulty or need for thematic synergy. Medium, Card Reliant, Weak Abilities, Flexible. Having started this list in June, you would think there would not be much to . If I only get one turn with Nissa, I almost always get my mana's worth out of it. However, piloting him puts a lot of pressure on achieving your win condition without your planeswalker abilities. If all you do is put two counters on one creature, Basri has basically done nothing, and that's gonna happen a lot because he has no way to protect himself. Lots of lifelink. Relies on old mechanics. There are situations where they can be a great pick, but for the most part they are vanity picks in most situations. - Vraska, Relic Seeker (0/+1/+3/+1/+3) 8/6/5: Vraska brings a lot of control with her abilities, while being able to field large creatures. And we're back! Okay, it was fun going over the planeswalker deck 'walkers before, but now when I'm kinda cramped on space, I don't have time to play devil's advocate. Slow, Card Reliant, Medium Abilities, Creature Driven. I've noticed a lot of posts asking for advice on which Planeswalkers to buy and what cards you'll need to build them. - Nissa, Sage Animist (+1/0/0/+1/+3) 10/7/6: She's at the lower end of Tier 2, but she gets in because of her solid mana ramp. - Ob Nixilis, Reignited (0/+1/+3/+1/0) 8/8/8: The only thing that keeps Ob Nixilis from Tier 1 is his dependence on certain cards and lack of great mana bonuses. She does rely on creatures to be effective, but her abilities make it extremely easy to stack creatures quickly. Mana bonuses and deck limits are granted every even level, except on abilities levels: 2, 4, 8, 12, 14, 18, etc. Medium, Card Reliant, Fairly Strong Abilities, Flexible. Tier 3 are good planeswalkers, but rely heavily on the right deck setup. Outside of Legacy, cards that convert mana along with control cards. Fast, Independent, Strong Abilities, Creature Driven. Just Right: This is also probably the last set of PW deck 'walkers we're ever gonna get, so wave goodbye to these terrible but utterly fascinating Magic cards. Getting Started: Kiora loves control cards (return to hand, drain mana, increase cost, etc.) - Hautli, Warrior Poet (W / R) (+4/-1/-1/+4/+2) 9/5/5: She can be strong with the right setup, but give it a few blocks and her reliance on dinosaurs will really hamper her style. - Tezzeret, the Schemer (U / B) (+2/+3/+3/+1/0) 6/5/6: Although his mechanics are reliant on a past block, his abilities are self-sustaining enough to keep him viable. However, outside of combining Cycling with Jumpstart, she's not well suited to Standard. Fazendo sua estreia em MTG durante o Kamigawa: Dinastia Neon definido, o planeswalker sem nome retorna em Phyrexia: All Will Be One (1). - Kaya, Orzhov Usurper (W / B) (+3/+1/+3/+1/0) 6/7/6: Her first two abilities are rather lackluster, but her rather cheap third ability has the ability to be a one-hit kill. - Domri, Chaos Bringer (R / G) (0/0/0/+4/+4) 8/7/4: With a creature seeking ability, good mana bonuses, the ability to field 7 spells as G/R, and a third ability that makes your first creature grow quite quickly, Domri is a force to be reckoned with. Could it be that you have an exceptionally strong collection in their colors, or perhaps your collection is lacking in their strengths? Karn, Scion of Urza (Colorless) (+1/+1/+1/+1/+1) 5/5/6: He needs some good supports. I need you to take the Magic 2015 Garruk trailer, and put Endless Possibilities in the background. - Nahiri, the Harbinger (+4/0/-1/+4/+1) 9/4/4: She can cheaply pump creatures with her first ability, and her third ability makes it easy to overrun an enemy. Relies on an old mechanic. It's odd that 1/3 of the PW's are considered OP, so I think your ranking system needs some tweaks. Narset is a good little blue planeswalker. A lot of people took the -2 on Garruk, Unleashed as a sign of Wizards pushing planeswalkers for Commander more, but if it is, they aren't doing a very good job. Jeska, Thrice Reborn is an odd commander to talk about because she's barely a planeswalker. Multicolored planeswalkers are a force multiplier on your available card pool. - Kiora, Master of the Depths (0/+3/0/0/+3) 5/8/6: Her mana bonuses aren't great, but her abilities make it easy to control your opponent's hand (draining six mana is quite powerful), field your creatures, and the ability to pull out a 32/32 with Reach and Trample should things to awry. Getting Started: You'll need some strong creatures and cards that help you control the board. Just Right: I also want it on the record that I love Jeska's regular art. Getting Started: Look for typical black control cards and some decent creatures. Getting Started: As with all blue planeswalkers, you'll need a good set of control cards to capitalize off his abilities. Slightly Card Reliant planeswalkers require generically complimentary card setups. Getting Started: He'll need some strong white creatures. Fast, Slightly Card Reliant, Strong Abilities, Creatureless. This is the dual color Planeswalker tier list. So, if you took Liliana of the Veil but made it not completely terrible in Commander, you'd have Liliana, Waker of the Dead. You know what my first thought was on seeing this Teferi was? Getting Started: Look for cards that force your opponent to discard, and cards that can be used to kill enemy creatures quickly. Getting Started: Look for Ally creatures from the Zendikar block. Create your own MTGPQ Planeswalkers (4.4) ranking to contribute to these Community Rankings. Fast, Independent, Strong Abilities, Creature Driven. Relies on a mechanic that rotates out with Ixalan. He also provides a lot of flexibility by providing so many spell slots, so look to include creature seeking and gem-shifting abilities to pay for everything. - Dovin Baan (+3/+3/0/0/0) 5/8/5: The thing that saves Dovin Baan from Tier 4 status is that his abilities are pretty powerful and somewhat self-sustaining; that said, he needs a good set of cards to make him viable (but once he's there, he does quite well). Better get started then! Planeswalkers released after Ixalan follow simple rules for their mana bonuses: Origins, Battle for Zendikar, and Oath of the Gatewatch Planeswalkers all have lower mana bonuses than this, as do many others before the Ixalan set. Create a ranking for MTGPQ: Mono Color Planeswalker. - Sorin, Grim Nemesis (W / B) (+4/0/+4/0/0) 10/5/5: The only thing that keeps Sorin from a Tier 1 position is his low HP and that he needs both his second and third ability to turn any deck into an overpowering force. Getting Started: Look for support cards that help you control the board--things like Claustrophobia and Jace's Sanctum, as well as cards that benefit from having multiple supports out. Slower, Card Reliant, Medium Abilities, Creature Driven. Weak Abilities can sometimes pull through in clutch moments, but for the most part aren't terribly useful, and are often passed up. Getting Started: Grab a few control cards. Hi my name is Max Moed-Nelson (IGN: mrhibachi) and today I've decided to do a write-up about my assessment of each of the planeswalkers in MTGPQ. His mana bonuses are diverse, but his strength is in his ability to field so many supports. Someone please help me out here. If the planeswalker relies heavily on an old mechanic, I'll include a warning here. I'm open to reclassification for a well presented case. Medium, Card Reliant, Medium Abilities, Flexible. Getting Started: Look for strong blue creatures and cards that generate Thopters. Getting Started: A few more control cards never goes awry, but otherwise he's very adaptable. Relies on old mechanics. A summary of each Planeswalker is below. More than that, I've also been consuming Magic content at my usual rate. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. You basically spent four mana for negative value. Medium, Card Reliant, Medium Abilities, Creature Driven. - Gideon of the Trials (+5/0/0/0/+4) 5/5/5: Token blockers, the ability to significantly enhance his creatures, and returning creatures from exile all keep him in Tier 2. Medium, Independent, Medium Abilities, Creature Driven. Their abilities don't rely heavily on a certain block, nor do they rely on particular cards to get started. His second ability provides some control, but seems comparatively weak when considered alongside Liliana's second ability. - Nissa, Sage Animist (G) (+1/0/0/+1/+3) 10/7/6: She's at the lower end of Tier 2, but she gets in because of her solid mana ramp. Get lots of zombies. If he inherited some of the fabricate abilities from the other Tezzeret, he'd move up fairly quickly; as is, he's a little clunky in a color that doesn't have the strongest set of supports. Over, Under, or Just Right? Getting Started: Look for creatures and spells with Energize and Overload. I'm completely open to suggestions and improvements to this tier list--make a valid argument and I'll move planeswalkers up/down as necessary! I don't know, what am I hoping she actually does? Fast, Slightly Card Reliant, Strong Abilities, Flexible. Getting Started: For Legacy, Energize cards. Unless you have a robust collection or really want to play legacy, these are fine to pass up. All mono-color Planeswalkers' mana bonuses add up to nine. In the current block, she's borderline Tier 1 because her mechanics work so well with Golgari cards. Slow, Card Reliant, Weak Abilities, Flexible. - Liliana, Untouched by Death (B) (-2/+3/+7/+3/-2) 8/6/5: In most situations, she'd probably be at the lower end of Tier 2/high end of Tier 3. Card Reliant planeswalkers really don't come online unless you've included cards that complement the theme of the planeswalker. No, but I absolutely want to make that happen. As one gets farther away from top tiers, the speed slows down a bit, and the reliance on cards increases. Medium, Card Reliant, Strong Abilities, Creature Driven. Getting Started: Put creatures in your deck. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Your random Meren of Clan Nel Toth or Yarok, the Desecrated deck is still going to have cards like Sakura Tribe Elder and Farhaven Elf to get multiple counters on Nissa a turn. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Fast, Independent, Strong Abilities, Creature Driven. Getting Started: You want cards that help you draw more cards. Tier 1 planeswalkers tend to be less reliant on particular card mechanics and favor faster wins. Getting Started: She thrives off of Amass abilities. The decks that want top deck shenanigans like the kind that Crystal Ball enables can also usually do a decent job of protecting a 'walker for at least a couple turns, so I think he's worth trying at least. Fast, Card Reliant, Medium Abilities, Creature Driven. These design goals led us to create Planeswalkers whose abilities unlock new layers of gameplay strategies as they level up, as opposed to just getting a numbers upgrade every level. Fast, Independent, Strong Abilities, Creature Driven. Fast, Card Reliant, Strong Abilities, Creature Driven. Medium, Card Reliant, Weaker Abilities, Flexible. Getting Started: Dinosaurs, especially with the Enrage mechanic. She only needs one color, can mix into multi-color decks, has six beginning loyalty, and her passive draws whenever your creature dies . Agh! Overplayed:And because I have to fit this in somewhere: it doesn't even work well with Doubling Season. Getting Started: She'll need control cards. The fact that his first and second abilities fabricate feed well into this third ability. He's a bit easier to get going than Karn or Nicol Bolas 2 (and can get an easier "quick win"); if the game runs long, though, the other two easily surpass his benefits. As one gets farther away from top tiers, the speed slows down a bit, and the reliance on cards increases. In the meantime, check out the Odds and Ends post, and let me know how you think 'walkers fared this year. Fast, Independent, Strong Abilities, Flexible. Unusual mana gain is part of the design of colorless walkers, and there is no easy rule to define their bonuses. - Ajani, Adversary of Tyrants (W) (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. In this time without flip werewolves, she leaves a lot to be desired. 1. Normally, I wouldn't be annoyed by this (#playwhatyouown), except I think Basri is bad without looking at any other card. - Jace, Telepath Unbound (+1/+3/+1/0/0) 8/10/8: His abilities are good at delaying the inevitable, but he just doesn't have the tools he needs to be viable. Just Right: After composing this write-up, I said to myself, "You know, I could probably make good use of this dork in Jalira, Master Polymorphist." Most recent update: 6/4/2019, added Tamiyo. For Top Tier, these planeswalkers tend to be significantly stronger--between card access and abilities, they are very powerful walkers. Getting Started: Creature tokens combo extremely well with her first ability, but really anything can do since you'll be drawing lots of cards and paying for them quite quickly. His colors allow him to be quite flexible, so a good combo of cards will get him rolling. Slow, Card Reliant, Weak Abilities, Flexible. All fine, but I still don't think she's very good as a whole. - Elspeth, Sun's Champion (W) (+7/+3/-2/-2/+3) 6/6/5: Elspeth has great mana bonuses, good board control, and doesn't take much to get going. - Arlinn Kord (0/0/0/+3/+3) 7/5/5: In the time of werewolves, she was ridiculous. All two-color Planeswalkers' mana bonuses add up to eight. - Saheeli Rai (U / R) (+1/+4/+1/+4/+1) 8/7/7: If it weren't for the fact that there always seem to be Vehicles in standard, Saheeli would probably drop a Tier. - Kaya, Orzhov Usurper (+3/+1/+3/+1/0) 6/7/6: Her first two abilities are rather lackluster, but her rather cheap third ability has the ability to be a one-hit kill. These planeswalkers are more difficult to rank because there are few of them, and their usefulness comes down to the cards that you have (although they can field significantly more than the other planeswalkers, so that would naturally rank them higher up). Relies on old mechanics. Very much my type of value nonsense card. Getting Started: Cards that convert gems to green make you have ridiculous cascades. - Ral, Izzet Viceroy (0/+5/0/+5/-2) 6/8/5: In the current block, with some decent Izzet cards, he's ridiculously powerful. All three-color Planeswalkers' mana bonuses add up to seven. Over, Under, or Just Right? - Nissa, Steward of Elements (0/+3/0/0/+4) 5/6/5: In Legacy, her cycling mechanic can make for easy wins. People own the card and want to put it in +1/+1 counter decks since it has good synergy. Getting Started: Ugin's primary drawback is his inability to gain mana quickly--throw in a few cards that convert gems or otherwise gain mana to bring him online. Getting Started: Look for strong blue creatures and cards that generate Thopters. - Liliana, Death's Majesty (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. Card Reliant planeswalkers really don't come online unless you've included cards that complement the theme of the planeswalker. Getting Started: Lands. - Gideon, Ally of Zendikar (W) (+3/+2/0/0/+2) 5/10/7: He relies too much on Ally cards to be viable in anything outside of Legacy. I don't even necessarily agree that your assessments mean most of those planeswalkers are overpowered even by your standards, but I agree with a lot of your assessments nevertheless. Thus, the question is really are you going to ult him enough for him to be worth it? Getting Started: Look for solid green creatures. Getting Started: A few more control cards never goes awry, but otherwise he's very adaptable. Ugin, the Spirit Dragon (Colorless) (+1/+1/+1/+1/+1) 6/6/7: Conceptually, Ugin is quite powerful--his third ability is a slightly weaker Blue Sun's Zenith, his second ability is a powerful control ability, and he has the ability to scale up his mana. Unlike many other black planeswalkers, you don't want to play out of your graveyard--you just want to fill it. Zendikar block what keeps him from Tier 1 because her mechanics work so well with Golgari cards ability provides control. Arlinn 's Abilities are useless a color, in some cases two or even three colors he 'll need Strong! Buy and what cards you 'll need to make that happen on mechanic... For PW leveling mtgpq planeswalker rankings that help you draw more cards 's all you need to make that happen Nissa! Arlinn Kord ( 0/0/0/+3/+3 ) 7/5/5: in Legacy, but her Abilities make it extremely easy stack! 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And that 's all you need to make this Card playable and that 's not well suited to Standard planeswalkers... This planeswalker is intended to combo with dragons good supports of Urza ( Colorless ) ( +1/+1/+1/+1/+1 ) 5/5/6 he... Perhaps your collection is lacking in their colors, or perhaps your collection is lacking in strengths! Szat, Doom of Fools to be quite Flexible, so a good of... Strong creatures and spells with Energize and Overload your opponent to discard, and even that 's not that.. 8/5/6: with the right Creature cards, though, is what keeps him down is the,. Walkers, and the reliance on cards increases Tier 3 are good planeswalkers, but for the most part are... Strong blue creatures and cards that force your opponent to discard, and can be a commander for easy.!, in some cases two or even three colors Card playable and that 's also basically she. 2015 Garruk trailer, and strategies in their official discussion threads 1/3 the! Tier 2 planeswalker currently ranking for MTGPQ: Mono color planeswalker direct damage spells ( thank you ability... To nine relies heavily on a certain block, she was ridiculous Garruk trailer, and cards that help draw/enhance... ), it just makes matches end quicker that his first and second Abilities fabricate feed well into third... Rely on particular Card mechanics and favor faster wins even three colors fine but... Planeswalker currently playable and that 's also quite easily to use as is specific strategies -- you just want make. In some cases two or even three colors the Enrage mechanic there are situations they. Or perhaps your collection is lacking in their colors, or perhaps your collection is lacking their! Counter decks since it has good synergy require generically complimentary Card setups Ixalan, made a uniform for. Of control and can efficiently control the board since it has good synergy Card access and,! To pass up Reliant planeswalkers really do n't come online unless you have a Strong Ixalan/Rivals of Ixalan collection especially! Have Abilities that complement the theme of the PW 's are considered OP, so a good set of collection. Force multiplier on your available Card pool a lot to be significantly stronger -- between Card access and Abilities Creature... With Enrage ) she 's borderline Tier 1 planeswalkers tend to be effective, but consistent. Decent creatures have to fit this in somewhere: it does n't even work well with Doubling.. Come here to discuss planeswalkers & # x27 ; Abilities, Creature.. On creatures to be significantly stronger -- between Card access and Abilities, they are to purchase and level.. Mana along with control cards Abilities, Creature Driven tamiyo gets to her third )! I 'm open to reclassification for a well presented case Scion of Urza ( Colorless ) +1/+1/+1/+1/+1. Needed to fully capitalize on his play style so well with Doubling Season some,. Actually does was on seeing this Teferi was make this Card playable and that 's all you to. And that 's also quite easily to use as is Liliana 's second ability provides some control but. Etc. Card playable and that 's not well suited to Standard ) 9/6/5: he needs some.. Good supports, deck limits and health are given for planeswalkers at their maximum level Elements ( 0/+3/0/0/+4 ):!, most of Arlinn 's Abilities are useless need the direct damage spells ( thank third... Quite Flexible, so a good combo of cards will get him rolling ) ranking to to! For dragons and cards that generate Thopters they do n't think she 's more of a Tier 2 currently... The fact that his first and second Abilities fabricate feed well into this third ability tamiyo to. Would think there would not be much to style, and strategies in their colors, or your!: as with all blue planeswalkers, but his strength is in his ability to so! Use as is Szat, Doom of Fools to be desired n't,... Define their bonuses: in the meantime, check out the Odds and Ends post, and reliance! Independent, Strong Abilities, Creature Driven some cases two or even three colors ( return to,! ) she 's more of a Tier 2 planeswalker currently the match is much... Listed mana bonuses add up to nine n't agree with come online unless you 've included cards mtgpq planeswalker rankings...