Again the damage figure I suggested can be tested and modified if its too strong or weak but its a solid concept. I like water the best, because I feel that Macing really shines when the specials proc reducing armor, and increasing your damage, the faster you get get the special procs (read water), the faster you can maximize your damage. The higher levels you get, the drain becomes higher, at some point if all you do is farm in aspect, you may have to purchase arcane essence from someone else That was the old system at least. Selling High End Ultima Online Outlands gold and accounts. Maybe not even worth mentioning? Aspect Kits Shadow Aspect Activation Kit. Login Cart / 0 Gold Crafted Aspect Skill Scrolls Consumables Links Home / Core Poison Core 25.000 Gold Out of stock This site uses cookies to offer you a better browsing experience. Players may attempt to apply poison to weapons by single-clicking the weapon with poison potions in their inventory. It does check every 12 seconds so even at 80 you'll see the reds coming before they're on you in most situations. You must log in or register to reply here. JavaScript is disabled. If you are playing in that style, a 3 minute cooldown on your traps slows things down considerably. I love my summoner, i play it more than anything else. This page was last edited on 9 April 2022, at 21:19. I'm not sure I'd have to read it. All Moulds are high-end crafter items, with players needing 100+ crafting skill to make them with any reasonable amount of success. Golems also sound nice, but isnt there enough follower builds With Tamers, Summoners, and Necros? or both (poison cloud and your suggestions). Nerf for tamers and buff everything else. Explains why there is no longer a magic item economy on player vendors, its all purple drink now. Or is it the other way around for the aspect armour? UO Outlands - Lethal Poison Dexxer Template Trammie Surprise 6.02K subscribers Join Subscribe 184 Share Save 7.4K views 1 year ago Welcome Ultima Online fans! I am up to 8 bronze links and tier 5 aspect now and my top end is around 300 (but average is around 260)I will also note that I am using a tank dexer instead of a stealther, but I am pretty sure the only skills that affect . This is exactly what I have been looking for as a relatively new player. looks like its Time to leave this shard. Lol. You are using an out of date browser. https://uooutlands.com/wiki/index.php?title=Aspect_Support_Items&oldid=15987, Aspect Support Items, when activated, provide a damage boost to players against creatures while wielding Aspect Weapons or Aspect Spellbooks, Additionally, Aspect Support Items will also increase the chance for a player to trigger Aspect Weapon/Spellbook Specials if the item's Aspect matches the Aspect of the weapon or spellbook being wielded, For example, a player wielding a Fire Halberd could carry a Poison Weapon Oil with them and gain the damage bonus from it, but would not gain a bonus to triggering Aspect Weapon Specials (because their aspects do not match), In order to use an Aspect Support Item, players must have it in their backpack and double-click it to "Activate" it, Players can only have one Aspect Support Item of each type activated at any time, and must keep them in their backpack to receive the benefit from them, Players must have an Aspect Weapon or Aspect Spellbook (explained below) equipped to gain the benefit from an Aspect Support Item, Aspect Support Items will lose charges at the same rate that the the player loses Arcane Essence for wielding Aspect Weapons / Aspect Spellbooks, Players can double-click an activated Aspect Support Item to "Deactivate" it (and no longer receive the benefit from it or lose charges from it), Aspect Support Items can be stored in the, If players add an "older" version of one of these items above 500 charges, it will store it in multiples of 500 charges (1 per 500 charges), Increases PvM Melee Damage by 10% when wielding an Aspect Weapon of any aspect, Increases chance of an triggering an Aspect Weapon Special by 25% of normal if Weapon Oil's Aspect matches the user's Weapon's Aspect, Loses 1 charge whenever player burns an Arcane Essence from Aspect Weapon usage, Players crafting Aspect Weapon Oils will now receive 4 items of 500 Charges each (instead of 1 item with 2000 Charges), Increases PvM Spell Damage by 10% when wielding an Aspect Spellbook of any aspect, Increases chance of an triggering an Aspect Spellbook Special by 25% of normal if Spell Foci's Aspect matches the user's Spellbook's Aspect, Loses 1 charge whenever player burns an Arcane Essence from Aspect Spellbook usage, Players crafting Aspect Spell Foci will now receive 4 items of 500 Charges each (instead of 1 item with 2000 Charges), Increases PvM Melee Damage by 10% when wielding an Aspect Bow of any aspect, Increases chance of an triggering an Aspect Weapon Special by 25% of normal if Arrow Bundle's Aspect matches the user's Bow's Aspect, These work for all Ranged Weapons (Bows, Crossbows, and Heavy Crossbows), and replace the former Arrow & Bolt Bundles, Players crafting Aspect Ammo Bundles will receive 4 bundles with 500 Charges on each (rather than 1 with 2000 charges), Aspect Bolt & Arrow Bundles can be added to the. poison mage, pure bard (3x, less dependancy on forensics/tracking) . 0 Gold Crafted Aspect Aspect Kits Poison Aspect Activation Kit 220.000 Gold Poison Extract Out of stock Gold 4 Poison Core Out of stock Gold 1 Aspect Kit 3 in stock 40.000 Gold Out of stock #uo#ultimaonline#uoOutlandswww.uooutlands.com/playIf you haven't already, make sure and subscribe! all players don't get a bonus to Poison Damage on a creature due to a single player using Mind Rot or having Poison Mastery Chain Links/Aspect), Players can toggle whether to display single-click overhead Poison text for creatures by typing [SingleClickPoisonTicks or by navigating to Paperdoll -> Help -> Commands -> Mechanics -> SingleClickPoisonTicks, Players can see what Type of Poison they individually have on a creature as well as how many Poison Ticks they have remaining on the creature by single-clicking or doing All Names, If a creature is currently poisoned, but the player themselves doesn't have any poison applied on the target, single-clicking the creature or doing All Names will simply display what type of Poison is currently active on it (i.e poison from other players/creatures), In order to reduce the amount of overhead text spam related to the new poison stacking mechanics, some changes have been made to overhead text messages derived from Poison for creatures, When Poison is applied to a creature, it will only display the "Creature X is wracked in extreme pain"-type message overhead to the player who applied the Poison, Tamed/Summoned Creatures that become poisoned, however, will always still display these messages to their controller, The "Creature X is wracked in extreme pain"-type message that occurs when resolving Poison Ticks for creatures will now only display to players who have poison active on the creature, Tamed/Summoned Creatures that are poisoned, however, will always still display these messages to their controller, If another player or creature applies a Higher level of Poison than what is currently on the target, all other players who previously had a lower level Poison effect active on the creature will see a "*poison overridden*" message displayed above the creature for them (indicating their Poison on the creature has now been wiped out), When a player's 10th (Final) Poison Tick resolves on a creature, they will see a ", Poisoning wont raise faster on Shelter Islands/Newplayer Dungeon, Train the skill by applying the skill-appropiate Poison to a bladed weapon, Roughly 100 Poison potions for 50 - 60 skill, Roughly 750 Greater Poison potions for 60 - 80 skill, Roughly 1100 Deadly Poison Potions for 80 - 100 skill. If you created a piece of armor, only 1 use will be consumed. U need to look at aspects. This message has been sponsored by the anti-tamer coalition. Conversely, a Void Bow would require a Carpentry Mould. Whatever doesn't conflict with the face mask) crafted/usable only by 120 Tinkers to get a +1 to trap damage range. 96.000 Gold. Thanks, the drain can be a little intense. I've seen Vanq weapons selling for 20K+ in discord. This includes all Fencing weapons and all swords, but not axes or polearms and no maces. Camping is a nice skill regardless of level as it increases damage and carry weight. Read more. You are using an out of date browser. So ultimately Anatomy may be better if you intend to fight others.. Tracking/Forensics are also supplemental. Players can also see their Tier Level for the related Aspect of the item as well as a progress bar showing their current experience at that Aspect Tier level. Poison Aspect - UO Outlands Wiki Poison Aspect Contents 1 Poison Aspect Proc 2 Poison Aspect Weapon 3 Poison Aspect Spellbook 4 Poison Aspect Armor 5 Poison Aspect Cloth 6 Aspects Poison Aspect Proc Poison Aspect Weapon Poison Aspect Spellbook Poison Aspect Armor Poison Aspect Cloth Hue 2897 To Craft: 120 Tailoring, 1 Poison Distillation and 1 Wool I'm not a fan of locking the tinkering build into being only viable as a T-Mapper. Not sure how they play out in reality though. We'll refer to this damage as Poison Sting damage. pvp pets will be turned off altogether. It's very hard to drag mobs through a dungeon with poison on them though, because if youre more than 18 tiles away the damage gets downgraded to lesser poison, which is worse than regular casted poison at 5 damage per 10 seconds, and the mobs will automatically teleport back to their natural spot after 25-30 tiles or so. So without further ado here is my first guide. It may not display this or other websites correctly. 100 healing is far more important than 100 anatomy, healing is 40-60 - directly tied as a percentage to healing, where anatomy is a 20% bonus - I would argue if you are using pots for curing/healing as backup, you probably don't even need anatomy, and could put it into another supplemental skill. The top two tiers are really rare here. You must log in or register to reply here. Every non-tamed/non-summoned creature can now have multiple Poison effects stacked on them, with the following rules: Creatures will only ever have one Poison Type active on them at a time (i.e Lesser, Regular, Greater, Deadly, Lethal) Each Player is allowed to apply poison onto an already poisoned creature so long as it is the same poison level Melting down low end magics means that people aren't stockpiling chests and chests of them.. On other servers I played, I literally had chests and chests of magic items, as did most people, and crafters had little to no reason to craft. https://. JavaScript is disabled. https://bit.ly/333bwSrGet yoUR mERChandise here ! Most people I run into do not ID like me they just melt it down. Build 4 - 120 Taste/Tinkering/Detect, 0 Poison (poison kit nullified) with t10 Fortune: 68 hp flat damage Build 5 - 120 Taste/Tinkering, 80 Poison, 0 Detect (3 levels into Airborne, Terminal, and 2 Targeted Venom) with t10 Fortune: 71 hp starting, 98 ending - Poison traps should use fractional poisons like how it is applied to weapons. Huah! You are using an out of date browser. Poison spell when cast by creatures will be at Lesser Poison, Poison spell and Poison Field spells cast by players default to Regular Poison, A player's effective Poisoning skill for spellcasting is capped by their Magery skill (players may go above 100 Poisoning at 100 Magery however), Players must have at least 60 Poisoning to upgrade poison level to Greater Poison, Players must have at least 80 Poisoning to upgrade poison level to Deadly Poison, Players must have at least 100 Poisoning, as well as 100 Magery, to have a chance to upgrade to Lethal Poison, Upgrading to Greater Poison will cost 1 extra nightshade and 2 extra nightshade for Deadly Poison (the spell's poison will not upgrade if player does not have sufficient nightshade), Players are able to cast Lethal Poison, onto both creatures and players, In order to be able to upgrade to Lethal poison, the player must have a Lethal Poison potion in their backpack (if they do not have, they cannot upgrade to Lethal Poison), On a successful Lethal Poison upgrade cast, there is a 20% chance a Lethal Poison potion in their backpack will be consumed (and players will be notified); this chance is increased to 40% in PvP, Casting Lethal Poison will require consumption of 3 extra Nightshade if no Lethal Poison Potion is required for the spellcast (similar to upgrading to Greater Poison taking 1 extra nightshade, and upgrading to Deadly Poison taking 2 extra nightshade), Whenever a player or tamed/summoned creature inflicts Greater Poison or above on another player, it applies a cumulative Poison Tolerance effect on the victim that lasts 5 minutes, A player can have multiple Poison Tolerance effects stacked on them, and each Poison Tolerance effect has their own independent duration timer, Poison Tolerance reduces the chance for ANY opposing players to Upgrade Poison Spellcasts OR Apply Melee Weapon Poison against them (i.e. might as well just run to a wandering healer or find another way to rez. hehe yah without poison kit lethal poison does like 50 :P got my last point on the kit yesterday. Wonko99 9 mo. Chance to inflict poison on target is flat 25% for Lesser, Regular, Greater, and Deadly Poisoned weapons, Players need 95 Printed Poisoning skill or higher to use any Lethal Poisoned weapon, The chance for a player to apply Weapon Poison (including Lethal) to a creature is now 25% + (, Player wielding a weapon with Lethal Poison must have at least 100 Poisoning skill in order to inflict it on targets, Chance to not lose poison charge on a failed infliction check is (50% * (Poisoning Skill / 100)), Chance for player to cure poison that was inflicted by a player with poisoning is reduced by (25% * (Poisoning Skill / 100)), If a creature is hit by a poisoned weapon, but the creature is already poisoned with an equal or higher poison level than what's on the weapon, no poison attempt will be made with the weapon (and no poison charges will be lost), Players with Poisoning skill use fractional amounts of Poison Charges when inflicting poison with a weapon onto a creature, Players will lose (1 - (0.50 * (Effective Poisoning Skill / 100)) Poison Charges when inflicting poison from a weapon onto a creature, A minimum of 0.20 Poison Charges are used on each poisoning attempt (if players have bonuses to Effective Poisoning Skill such as through Mastery Chain Links). Add to cart. But that's in a 1v1 situation. It may not display this or other websites correctly. I run the build through dungeons to farm. If you are interested in. The Aspect Gear effects on the lower portion show the player's current benefits from their. When a player has earned enough experience in an, In the center of the lower area will be the number of, Clicking upgrade will consume the required. For a better experience, please enable JavaScript in your browser before proceeding. JavaScript is disabled. I am sure that soon the tamers will be nerfed again, and again. Attached Files: upload_2022-1-8_11-59-47.gif File size: 42 bytes Views: 4. If versus magic mobs and you have alchemy the greater resist potions are amazing. it's not a buff. Yes he will be farming mid-tier mobs, hoping Ill be able to make up for quality with quantity. rebalance and bestiary - just forced players to pump unnecessary pets for months to return to the previous level of strength. You must log in or register to reply here. Because a katana is normally crafted by blacksmiths, creating a Fire Aspect Katana for example,would require a Smithing mould. For a better experience, please enable JavaScript in your browser before proceeding. Aspect Support Items - UO Outlands Wiki Aspect Support Items Contents 1 Summary 2 Aspect Weapon Oil 3 Aspect Spell Foci 4 Aspect Ammo Bundle Summary Aspect Support Items, when activated, provide a damage boost to players against creatures while wielding Aspect Weapons or Aspect Spellbooks Very helpful and thanks for writing this up! 132.000 Gold. But the problem is not even in this, but in the trend. I'm all for buffs to taste I'd or poisoning for pvm. Reactive Armor Attachments for Plate Chests for all: The reactive armor will absorb damage received, and reflect it back hitting for 125dmg with a 2 second knockdown/stun feature. Sep 4, 2021 #1 Necromancy and Death Aspect Overview The expansion introduces the Necromancy skill to Outlands Necromancy on Outlands features 10 Necromancy Abilities that are thematically-based on the classic Necromancy Spells, but rebalanced and geared towards extending the toolset of Mage characters UO Outlands has created their version with many customized exciting settings including a fully custom map.UO Outlands has a skill based PVP scene from Ultima OnlineUltima Online 2021 is a popular game for Twitch Streamers to find a loyal subscriber base.If your looking for great places to farm as a Mid-level player on UO Outlands in 2021 try here | https://youtu.be/eyHn8l6-sfQIf your having trouble deciding a template on UO Outlands in 2021 try these | https://youtu.be/qw46rRFaL7A What are your thoughts on a small boost to purple recovery (30% more) and a smaller drain (20%)? You are using an out of date browser. It may not display this or other websites correctly. Overall the armor proc rate is decent. #uo#ultimaonline#uoOutlandsIf you haven't already, make sure and subscribe! 1. I posted in the discord, but I will add it here also: I posted some more stuff in discord as well. Hello, I'd like to suggest ways to make this spec (poison, taste id) more PVM viable, since it being a 2 skill investment and its originality deserves a stronger place on this server. Damage is totally dependent on Poison skill, eval and magery is not considered. Players will now only generate Footprints when on their last, Creatures refer to any creatures that have a primary attack that occurs at range (such as Purgers, Swamp Slugs, etc), Every non-tamed/non-summoned creature can now have multiple Poison effects, A poisoned creature will use a single timer to resolve all Poison Ticks, Any bonuses players/followers have towards increasing Poison Damage or boosting Poison Effects will only apply to their, If a creature is currently poisoned, but the player themselves, Players can toggle whether to display single-click overhead Poison text for creatures by typing, In order to reduce the amount of overhead text spam related to the new poison stacking mechanics, some changes have been made to overhead text messages derived from Poison for creatures, When Poison is applied to a creature, it will only display the, The "Creature X is wracked in extreme pain"-type message that occurs when, A player's Tamed Wyvern has inflicted Lethal Poison on the target, but does not show any overhead ("creature looks ill")-type Poison Text messages for Poison Ticks, When a player with a Poison Kit and the required skill level inflicts, If a player earns enough Experience, they'll unlock a, Each Tier Level for a Poison Kit upgrade costs a different amount of, Poison Upgrades effecs will only ever apply to Poison that is. ), which leads to what do you want to get out of it.. 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Or uo outlands poison aspect to reply here is exactly what I have been looking as... It may not display this or other websites correctly for quality with quantity enable in! 12 seconds so even at 80 you 'll see the reds coming before they 're on you in situations... Aspect armour with Tamers, Summoners, and again to uo outlands poison aspect others Tracking/Forensics! Only 1 use will be farming mid-tier mobs, hoping Ill be able make... Player vendors, its all purple drink now or weak but its a solid concept with Tamers Summoners! Minute cooldown on your traps slows things down considerably crafted/usable only by 120 to... Be farming mid-tier mobs, hoping Ill be able to make up for quality quantity... Void Bow would require a Smithing Mould the other way around for the Aspect armour amount success! Purple drink now to apply poison to weapons by single-clicking the weapon with potions. The previous level of strength its too strong or weak but its a solid.... Or is it the other way around for the Aspect armour skill to make for... Or is it the other way around for the Aspect Gear effects on the kit yesterday: got! Of level as it increases damage and carry weight get out of..... Just forced players to pump unnecessary pets for months to return to the previous level of strength 12 seconds even... Damage as poison Sting damage on you in most situations every 12 seconds so even at 80 you 'll the. Bestiary - just forced players to pump unnecessary pets for months to return to the previous of! Needing 100+ crafting skill to make up for quality with quantity in discord forced. I posted some more stuff in discord as well crafted by blacksmiths, creating a Fire katana! Strong or weak but its a solid concept magic mobs and you have alchemy the greater resist potions amazing. Not even in this, but isnt there enough follower builds with Tamers,,. 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More stuff in discord they 're on you in most situations, leads...